Throughout my time at Full Sail, I’ve been asked to work individually and as part of a larger team to create conceptual and functional games in a month. These classes are grueling and provide opportunities for insight, frustration, and growth, even when they’re driving me nuts.
These are some of the analog and digital games I’ve been a part of, both with teams and individually. You can see some of the art I’ve created for these games on their individual pages and on my Game Art page!
Out of Time – January 2018
Rampage Racing – December 2017
Gemini: Stolen Minds – July 2017
Octopi Space – January 2017