I’ve started becoming more familiar with the Unity engine, and have used it in class to complete a few scenes and projects.
Iterative Design Project Reel, December 2016
I worked on multiple short iterations of scenes and games in this class, including my own ideas and remaking a classic. Everything was made with a component my professor designed, with no other outside code or models. Any models included were made by me using Unity’s included resources.
Winter In Japan, October 2016
For my scene, I included a color change script for the neon signs, a movement script for the cat, and a melting script for the large snowballs in the field. Every building (and snowmen) were modeled in Maya myself, while Unity assets were used for the cat, trees, and terrain.