I’ve started becoming more familiar with the Unity engine, and have used it in class to complete a few scenes and projects.
Game Design 3 Levels, August 2017
During my Game Design 3 course at Full Sail University (August 2017), my team worked on putting together our five individually built levels into one playable experience. Each level had been worked on separately for multiple classes, and as team lead, I had to take responsibility for helping each team member through their individual tasks while making sure we maintained a high quality. My level is seen from 10:24 to 15:24.
Iterative Design Project Reel, December 2016
I worked on multiple short iterations of scenes and games in this class, including my own ideas and remaking a classic. Everything was made with a component my professor designed, with no other outside code or models. Any models included were made by me using Unity’s included resources.
Winter In Japan, October 2016
For my scene, I included a color change script for the neon signs, a movement script for the cat, and a melting script for the large snowballs in the field. Every building (and snowmen) were modeled in Maya myself, while Unity assets were used for the cat, trees, and terrain.